Manifesto

I have long been intrigued by the idea of attempting to understand role-playing, not just as an art, in the sense of a practical activity that requires mastery, but as a form of human communication and life which is dependent upon, and can in turn help us understand, other aspects of human existence.

Role-playing is, compared to other forms of aesthetic expression, unique in many ways. This makes the theoretical endeavour all that more difficult, since we have comparatively little help to find in the more well-established disciplines that deal with other art forms. Even the, by now, fairly well-established and quickly growing discipline of game studies offer us only hints, since role-playing and computer games are — despite their common title of “game” — worlds apart. So, at least, is my contention, and I hope to be able to demonstrate why.

Nevertheless, role-playing is a human activity, and even if we cannot simply calque the theory of role-playing off of pre-existing disciplines of art theory, we can at least be hugely helped by the general study of the human condition, as it is expressed in such fields as philosophy, hermeneutics, semiology, psycho-analysis, linguistics, anthopology etc.

This, to be sure, is nothing new; but neither do I lay claim to putting forth any sort of innovation in so doing. I am simply stating the aim and purpose of the present blog. There is a kind of theory which views role-playing as an isolated phenomenon which can be studied wholly on its own terms, and, accordingly, attempts to construct, from scratch, a formal description of the medium. Then, there is a kind of theory which views role-playing as deeply implicated in the entirety of what it means to be a man, and which seeks to analyze phenomena from role-playing as expressions, modifications, or elaborations on other, more general human practices and conditions, so as to shed light on the meaning of role-playing in the context of human existence. It is this latter kind of theory with which I will be concerned.

This approach results in theory that is less useful for direct application in the construction of new systems and designs, but perhaps more instrumental for a deeper understanding of role-playing as such and, possibly, for a novel view of man through the lense of role-playing.

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4 Responses to “Manifesto”


  1. 1 Xhakhal October 8, 2009 at 4:34 am

    Sounds like an interesting and strangely fresh point of view – ‘roleplaying in perspective’. ’twill be interesting to read, for sure.

  2. 2 Karl Bergman October 8, 2009 at 7:51 am

    Oh, you give me far too much credit. I suppose what I’m planning to do is not much different from what a bunch of Finns have done for some ten-odd years now, and what, I am sure, more and more Americans are doing by the hour. But hopefully, I will be able to contribute. And hopefully, it will be interesting. :)

  3. 3 Xhakhal October 8, 2009 at 8:37 am

    Well, the Finns and Americans I’ve read or come in contact with (meaning very few) are the ones that subscribe to the following:
    ” There is a kind of theory which views role-playing as an isolated phenomenon which can be studied wholly on its own terms, and, accordingly, attempts to construct, from scratch, a formal description of the medium. ”

    Since you do not (and you are, quite obviously, a person with which I am in contact), I think it will be interesting.
    Or well, since you usually write interesting things when writing about subjects in which I am interested (let’s see how often once can use that word in a sentence shall we), I’m sure it would be interesting anyway, but as I see it you chose the more interesting POV ;)

  4. 4 Svante October 8, 2009 at 2:32 pm

    Fuck human existence. I want to design games. ;)


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